FLOSS Game Dev

Enabling Creativity


Leave a comment

Blender 2.80 Released

Hello! 😀

Finally, after four years of development, the Blender foundation has released version 2.80 of the legendary open-source 3D modeling and animation software, Blender. A list of features and things to look forward to can be found at this link.

If you’re eager to get your hands on this new hotness, you can also download it here.

Happy 3D modeling and animating! 😀

Cheers!


3 Comments

Update: 6-1-18

Howdy, folks! Been a while, eh? 😀

I’ve had to take some time off in order to focus on a personal project, the results of which may have a profound impact on the future of electronics and computing. I’ve managed to accomplish most of what I set out to do, and thus, here I am! 🙂

If you’ve been following the site “GameFromScratch“, they posted an interesting article recently about an upcoming game engine called Armory3D. The unique aspect of this game engine (and why it’ll probably have a big impact on designing games, if you utilize Free Software) is that it integrates completely with the Blender 3D modeling/animation tool.

You may now be thinking… but wait… didn’t Blender already have a game engine integrated inside of it? Well… not anymore! The latest Blender release will completely strip the game engine portion out of its codebase, leaving us budding game designers without a convenient modeling/rigging/game design project flow. That is… until now.

I’m looking forward to taking this new game engine for a spin! It’ll expose me to a new programming language called “Haxe“, which I’ve never used before, and allow me to publish for any platform I desire. How convenient! 🙂

Here’s to an upcoming new chapter in Game Design!

Cheers! 🙂

 


Leave a comment

It’s Aliiiiiiiiiiiive

Howdy, folks! 🙂

Just posting to demonstrate the progress I’ve made with my C-based software renderer. It is currently churning out several thousand-triangle meshes (with perspective texture-mapping and shading at 720p resolution) at ~80 fps. It has yet to be properly parallelized, so that number may increase.

I’m currently getting meshes to transform inappropriately due to Blender being a Z-up right-handed coordinate system, and my scene graph a Y-up left-handed coordinate system. I’ve already gotten my COLLADA importer to work, but just need to make some final adjustments before models are correctly brought into the scene. As you can see below, Suzanne is being rendered, but with her face pointing downward… I don’t want her to keep kissing the floor! 😡

Software renderer in action! Poor Suzanne… 😦

I will keep updating this blog with further progress as ORConf gets closer. Stay tuned!

In other news, the Godot Engine just had another maintenance release recently. You can download version 2.1.3 here.

Cheers! 🙂


Leave a comment

Blender 2.78 Released!

Hello! 🙂

I just got a tip off of Phoronix that the Blender Foundation has finally released the 2.78 version of their 3D modeling/animation suite.

You can download the latest version here. Happy modeling/animating!

Cheers! 🙂

P.S. For those of you using the GodotEngine, don’t forget to grab the latest version of their Collada Exporter! Download it here.


Leave a comment

Update: 9-8-16

Guten tag!

My time in Boston, MA went off without a hitch. The RISC-V conference was extremely informative, and I made some very important connections while over there. Gaming hardware companies like NVIDIA were present, showcasing their new RISC-V based graphics architecture. I don’t know how soon the public will get their hands on it, but hey, at least it’s something, right?

In other news, I’m currently getting my Blender skills up to speed with some videos on YouTube. I recommend checking out Darrin Lile, who is actually a certified Blender Instructor. His videos are VERY comprehensive, and they gently guide you along the tedious process of modeling, texturing, rigging, and animating. I feel a lot more confident now that I’ve watched some of his work.

I’ve heard some rumors that a new Blender update may be just around the bend. >_> Also, in checking out the LMMS GitHub page, it looks like this Digital Audio Workstation is inching closer to its 1.2.0 release. Exciting things are coming up!

Cheers! 🙂


Leave a comment

Update: 3-28-16

Hey hey hey!

I’m currently going through a cool tutorial series called “Blender 3D: Noob to Pro“, which I think Blender users will find very useful if they’re not too familiar with the program. Since I’m beginning work on a game, it’s nice to find something that isn’t just a collection of video tutorials, and that I can actually read for a change. Vids just aren’t my style… >_>

Cheers! 🙂


Leave a comment

A Curious Case for Curiosity

Hello, readers!

I found this interesting tidbit while poking around the Blender 3D website today. It shows how NASA has adopted open-source tools into their software pipeline in order to create interactive experiences for their supporters. This is great news because it demonstrates the recognition and power of software like Blender and GIMP!

On that same topic, I’ve also added an additional page to the blog in order to assist readers with finding and downloading these powerful content-creation tools for your projects.

On a side note, due to kernel difficulties with CentOS, I’m now currently running openSUSE Tumbleweed on my machine. So far, I’ve yet to find anything wrong with it, and recommend that all of my readers give it a shot. If you like having the latest and greatest, while also having the quality support of the openSUSE community, Tumbleweed is the way to go!

That’s it for now! I’ll keep you posted if anything new pops up.

Cheers! 🙂