Howdy, folks! Been a while, eh? 😀
I’ve had to take some time off in order to focus on a personal project, the results of which may have a profound impact on the future of electronics and computing. I’ve managed to accomplish most of what I set out to do, and thus, here I am! 🙂
If you’ve been following the site “GameFromScratch“, they posted an interesting article recently about an upcoming game engine called Armory3D. The unique aspect of this game engine (and why it’ll probably have a big impact on designing games, if you utilize Free Software) is that it integrates completely with the Blender 3D modeling/animation tool.
You may now be thinking… but wait… didn’t Blender already have a game engine integrated inside of it? Well… not anymore! The latest Blender release will completely strip the game engine portion out of its codebase, leaving us budding game designers without a convenient modeling/rigging/game design project flow. That is… until now.
I’m looking forward to taking this new game engine for a spin! It’ll expose me to a new programming language called “Haxe“, which I’ve never used before, and allow me to publish for any platform I desire. How convenient! 🙂
Here’s to an upcoming new chapter in Game Design!
Cheers! 🙂